Posts Tagged ‘Video game’

Overview of Pacman Game

Tuesday, May 25th, 2010

* Pacman was introduced in the year 1980 by T?ru Iwatani
* First of it’s kind.
* One of the classics in this
medium… became
almost a social
phenomenon.
* Can become a very good
test-bed for AI techniques.
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THE EFFECTS OF MEDIA TODAY ON OUR CHILDREN

Friday, April 2nd, 2010

Effects of TV, Video , & Music

* Children between the ages of 6 and 12 still have a lot of development to go through. Is the media around them affecting them more than we think?

* Children today are influenced by so many different things. What are the positive influences and what are the negative influences?

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Effect of Frame and Resollution

Thursday, April 1st, 2010

The Effects of and Resolution on Users Playing First Person Shooter

Mark Claypool

CS Department

http://www.cs.wpi.edu/~claypool/papers/fr-rez/

Feissal Dama Computer Games and Performance

* Latest computer games push capabilities of hardware in “quest” for more detailed, realistic graphics
* Single game runs on varied hardware
o PC : Old (600 MHz P3, 32 MB Video) or New (3 GHz P4, 256 MB Vid)
o Platform: PC, Console (i.e. ), Hand-held (i.e. PSP)
o Result: Uneven hardware capabilities, opportunities for performance tuning
* Key factors for game performance are:
o Frame Rate – higher frame look smoother, provide more temporally precise feedback
o Frame Resolution – higher resolutions look better, provide more visually precise feedback
Motivation
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Can Game Motivate Our Next Generation

Wednesday, March 31st, 2010

A review of outcomes and impacts of playing computer

Dr Elizabeth Boyle

University of the West of Scotland, High Street,

Paisley, PA1 2BE
liz.boyle@uws.ac.uk

Games for entertainment, learning and behaviour change

* Over the last 40 years computer games have had a transformational impact on how we spend our leisure time and have increasingly replaced more traditional leisure activities
* More recently there has been much interest in and speculation about whether games could be used for learning and changing attitudes and behaviour but less empirical evidence that games work

Literature reviews of games at UWS

* At UWS we have been involved in carrying out a number of literature reviews on aspects of
* In this presentation I will describe a literature review which aimed to examine evidence very broadly about the outcomes and impacts of playing computer games
* Focus was on positive impacts
* Will highlight some interesting papers
* Psychologist’s perspective!
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THE ART OF Puzzle Game Design

Saturday, February 20th, 2010

Scott Kim &

Puzzles

* Part of many .
* Adventure, education, action, web
* But how do you create them?

Whether you are designing levels for an cartridge-based action , creating puzzle templates for a CD-ROM puzzle anthology, adding puzzles to an , or designing an educational game, you need to know how to design good puzzles.
(more…)

Popularity: 3% [?]

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