Zack Booth Simpson
How to we model a body?
* Break each object up into lots of triangles. Each “face” is connected to a mesh of “vertices”
* Make each part of a “body” rigid
* Connect the rigid parts together with joints
* Let the joints rotate
Rendering Meshes
* Each vertex is positioned by
an artist. The programmers get
this vertex list and tell the
computer to connect the dots.
* But the vertices are in 3D?!
* How do we get from a 3D model to a 2D view on the screen?
* Create a virtual camera
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