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Using Games to Increase Student Performance

Using to Increase Student Performance

Presenting: Tatia Morrison

Why Use Games?

* Foster the Love of Learning
* Learning Should be Fun
* Use Instructional Practices That Work
o Student Engagement
o Differentiation
o “Quick & Dirty” Assessment
o Monitor & Adjust Instruction

Research-Based Strategies

Classroom Instruction that Works Research-Based Strategies for Increasing Student Achievement

by Robert Marzano, Debra J. Pickering,

and Jane E. Pollock

ASCD Publication, 2001

Setting the Stage

Warm-up Activities

o Critical Thinking “Outside the Box”
o Curiosity
o Routine – Immediate Engagement
o Anticipation

Types of Games

* Game Shows

(i.e. Jeopardy, ,

, etc.)

* Interactive Games

(i.e. Password, Bingo, Card & Board Games, online games, etc.)

* Kinesthetic Activities, Tricks, & Gadgets

(i.e. Relays, mini white boards, whisper phones, body movement, etc.)

Game Shows
Jeopardy, Hollywood Squares, etc.

* Low Tech
o Overhead Projector
o Poster Board
* High Tech
o Computer (PowerPoint)
o Data Projector
o Smart Board (for interactive touch response)

Practice Play

* Jeopardy
o Questions & Answers (25, 16, or 9 boxes that become progressively more difficult)
* Who Wants to be a Millionaire
o 15 Multiple Choice Questions (progressively more difficult)
* Hollywood Squares
o 9 Questions & Answers

Producing A Game Show

* Audience (grade level & ability)
* Content
* Length of Game
* Match the Game to the Content & Students

Game Design

* Approach
* Focus of Game
o Introduction of New Material
o Review of Facts and/or Details
o Develop Fluency
o Culminating Activity
* Use an Organizational Template

Organizational Templates

* Paper and Pencil Style Matrix
* Excel Spreadsheet Matrix
* Word Table Matrix

Approach to
Questions & Answers

* The pure “Jeopardy” approach provides an answer and the contestant phrases a response in the form of a question.
* Consider an “age appropriate” modification of the game.
o Question ( writes question)
o Answer (student responds to question)

Sample Jeopardy (25) Matrix

Build a New Jeopardy Game

* Chunk the big ideas for the topic
* Open the “template”
* Save the new game
o Title of game
o Grade level
o Date
* Type the “Category” titles in the template (slide 4)
* Type in questions and answers (slides 5-54)
* Type in “Final Jeopardy” questions and answers (slides 56 & 57)
* “SAVE” the new game

Build a New
“Who Wants to be a Millionaire”

* Open template and “save” with a new name
* Develop 15 multiple choice questions that become increasingly more difficult
* Type the questions into the appropriate slides
* Type the multiple choice answers into the appropriate slides
* Type in the correct answer for each of the 15 questions

Sample “Millionaire” Matrix

Build a New
“Hollywood Squares”

* Open template and “save” with a new name
* Develop 9 questions
* Type the questions into the appropriate slides
* Type the answers into the appropriate slides

“Hollywood Squares” Template

Preview the New Game

* Proof and edit for errors
* Basic Questions
o Does this game address the desired content or concepts?
o Does the level of difficulty appropriately match the target audience?
o Do students have the background knowledge to be successful (and have fun)?
* Will this game produce teachable moments?

Challenges
Using Games in the Classroom

* Challenges
o Super Competitive Groups
+ Random “bonus” points
+ Carefully select groups
+ Sequence student participation
o Blurting Answers
+ Penalty points
+ Missed turns

Challenges Continued

* Reluctant Participants
o Pre-Teach or Review the Basic Concepts
o Content Becomes Progressively More Difficult

(Easier questions build confidence)

o Clues
o Slates or Mini White Boards
o Student Coaches
o Encouragement & Enthusiasm

(Learning is fun!)

Advanced Applications

Students Develop Game Questions & Answers

o Jeopardy
+ Requires ability to group and categorize information
+ Determine the content or concepts that are important
o Who Wants to be a Millionaire
+ Understand construction of multiple choice questions
+ Think about likely wrong answers
+ Develop strategies for eliminating answers
o Hollywood Squares
+ Select most important content or concepts

Vocabulary, Sorting, Sequencing, and Comparison Games

* Password
o Builds Vocabulary
o Promotes Communication of Concepts
o Samples
* Sequencing, Sorting, and Comparing
o Sort — Dimensions
+ Distance, Weight, Time
o Sequence — Measurement
+ Ounce, pound, ton, inch, foot, yard, mile (sort by size)
o Compare – English measurement to Metric
+ Yard, meter, inch, centimeter, mile, kilometer

Interactive Games

* Password
* “24” (various versions)
* Blink
* Set
* Bingo
* Many Others

Kinesthetic

* Why Kinesthetic?
o Develop alternative learning modes
o Increase activity levels
o Change of pace
* Relays
o Develop speed and fluency
* Body Movement, such as “Math Chi”
o Movement connected to concepts and terminology

Gadgets

* Phonic Whisper Phones
o Candl Foundation, 800-633-7212
o Case of 24 phones @ $2.50 each
* Mini White Boards (less than $3.00 each)
* Gel Boards, by Imaginetics
o Phone: 866-819-7333
o www.gelboard.com

Contact Information

* Tatia Morrison, Principal
o Chapman Elementary School
o 503-916-6295
o tmorriso@pps.k12.or.us
* Chris Bogdanow, Principal
o Lee Elementary School
o 503-916-2650
o bogdanow@pps.k12.or.us

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