Using Games to Increase Student Performance
Presenting: Tatia Morrison
Why Use Games?
* Foster the Love of Learning
* Learning Should be Fun
* Use Instructional Practices That Work
o Student Engagement
o Differentiation
o “Quick & Dirty” Assessment
o Monitor & Adjust Instruction
Research-Based Strategies
Classroom Instruction that Works Research-Based Strategies for Increasing Student Achievement
by Robert Marzano, Debra J. Pickering,
and Jane E. Pollock
ASCD Publication, 2001
Setting the Stage
Warm-up Activities
o Critical Thinking “Outside the Box”
o Curiosity
o Routine – Immediate Engagement
o Anticipation
Types of Games
* Game Shows
(i.e. Jeopardy, Who Wants to be a Millionaire,
Hollywood Squares, etc.)
* Interactive Games
(i.e. Password, Bingo, Card & Board Games, online games, etc.)
* Kinesthetic Activities, Tricks, & Gadgets
(i.e. Relays, mini white boards, whisper phones, body movement, etc.)
Game Shows
Jeopardy, Hollywood Squares, etc.
* Low Tech
o Overhead Projector
o Poster Board
* High Tech
o Computer (PowerPoint)
o Data Projector
o Smart Board (for interactive touch response)
Practice Play
* Jeopardy
o Questions & Answers (25, 16, or 9 boxes that become progressively more difficult)
* Who Wants to be a Millionaire
o 15 Multiple Choice Questions (progressively more difficult)
* Hollywood Squares
o 9 Questions & Answers
Producing A Game Show
* Audience (grade level & ability)
* Content
* Length of Game
* Match the Game to the Content & Students
Game Design
* Approach
* Focus of Game
o Introduction of New Material
o Review of Facts and/or Details
o Develop Fluency
o Culminating Activity
* Use an Organizational Template
Organizational Templates
* Paper and Pencil Style Matrix
* Excel Spreadsheet Matrix
* Word Table Matrix
Approach to
Questions & Answers
* The pure “Jeopardy” approach provides an answer and the contestant phrases a response in the form of a question.
* Consider an “age appropriate” modification of the game.
o Question (teacher writes question)
o Answer (student responds to question)
Sample Jeopardy (25) Matrix
Build a New Jeopardy Game
* Chunk the big ideas for the topic
* Open the “template”
* Save the new game
o Title of game
o Grade level
o Date
* Type the “Category” titles in the template (slide 4)
* Type in questions and answers (slides 5-54)
* Type in “Final Jeopardy” questions and answers (slides 56 & 57)
* “SAVE” the new game
Build a New
“Who Wants to be a Millionaire”
* Open template and “save” with a new name
* Develop 15 multiple choice questions that become increasingly more difficult
* Type the questions into the appropriate slides
* Type the multiple choice answers into the appropriate slides
* Type in the correct answer for each of the 15 questions
Sample “Millionaire” Matrix
Build a New
“Hollywood Squares”
* Open template and “save” with a new name
* Develop 9 questions
* Type the questions into the appropriate slides
* Type the answers into the appropriate slides
“Hollywood Squares” Template
Preview the New Game
* Proof and edit for errors
* Basic Questions
o Does this game address the desired content or concepts?
o Does the level of difficulty appropriately match the target audience?
o Do students have the background knowledge to be successful (and have fun)?
* Will this game produce teachable moments?
Challenges
Using Games in the Classroom
* Challenges
o Super Competitive Groups
+ Random “bonus” points
+ Carefully select groups
+ Sequence student participation
o Blurting Answers
+ Penalty points
+ Missed turns
Challenges Continued
* Reluctant Participants
o Pre-Teach or Review the Basic Concepts
o Content Becomes Progressively More Difficult
(Easier questions build confidence)
o Clues
o Slates or Mini White Boards
o Student Coaches
o Encouragement & Enthusiasm
(Learning is fun!)
Advanced Applications
Students Develop Game Questions & Answers
o Jeopardy
+ Requires ability to group and categorize information
+ Determine the content or concepts that are important
o Who Wants to be a Millionaire
+ Understand construction of multiple choice questions
+ Think about likely wrong answers
+ Develop strategies for eliminating answers
o Hollywood Squares
+ Select most important content or concepts
Vocabulary, Sorting, Sequencing, and Comparison Games
* Password
o Builds Vocabulary
o Promotes Communication of Concepts
o Samples
* Sequencing, Sorting, and Comparing
o Sort — Dimensions
+ Distance, Weight, Time
o Sequence — Measurement
+ Ounce, pound, ton, inch, foot, yard, mile (sort by size)
o Compare – English measurement to Metric
+ Yard, meter, inch, centimeter, mile, kilometer
Interactive Games
* Password
* “24” (various versions)
* Blink
* Set
* Bingo
* Many Others
Kinesthetic
* Why Kinesthetic?
o Develop alternative learning modes
o Increase activity levels
o Change of pace
* Relays
o Develop speed and fluency
* Body Movement, such as “Math Chi”
o Movement connected to concepts and terminology
Gadgets
* Phonic Whisper Phones
o Candl Foundation, 800-633-7212
o Case of 24 phones @ $2.50 each
* Mini White Boards (less than $3.00 each)
* Gel Boards, by Imaginetics
o Phone: 866-819-7333
o www.gelboard.com
Contact Information
* Tatia Morrison, Principal
o Chapman Elementary School
o 503-916-6295
o tmorriso@pps.k12.or.us
* Chris Bogdanow, Principal
o Lee Elementary School
o 503-916-2650
o bogdanow@pps.k12.or.us
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